9/5/2023 0 Comments Maya character animation![]() ![]() ![]() Moving, manipulating, and blending regular clips to produce a smooth series of motions for a character is the basis of You can bring any object or attribute in Maya that you can keyframe into the Time Editor as a clip, which can be edited in a non-destructive way, letting you experiment with combinations and variations of elements in your scene that you can the bake so can be used in Maya. Time Editor lets you combine, mix, and edit animation using a clip-based non-linear workflow. ![]() Regular clips to animate your characters in a nonlinear way. Maya preserves and protects a character’s original animation curves by storing them inĭo not use source clips to animate your characters. In Maya, there are two types of clip: source clips and regular clips. While you may create animation clips in a specific order with a specific storyline in mind, nonlinear animation refers to the process of moving, rearranging, manipulating, and blending those clips to produce a new series of motions. This animation sequence is called an animationĬlip. Assemble animation in sequences that you can rearrange and edit, like film clips in a nonlinear editor.Īfter animating a character or object with keyframes or motion capture, you can collect its animation data into a single, editable sequence. ![]()
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